A couple of years ago I created my 1st game, it
was Wool is the Fuel. The idea of the
game was that Space ships are powered by wool, so the aliens come to earth and
shear the sheep. Originally I was going to have cows, as those aliens can’t
resist a bit of cow mutilation, however I thought that wasn’t very child
friendly, so as sheep shearing isn’t as murdery I’d go with that.
It was written using XNA and took a number of months. I then
rewrote it in Unity in 2 weeks but I scrapped the game as it really was quite
rubbish.
Now having written a number of games I’m returning to the
idea of Wool is the Fuel. I’m going to combine Wool is the fuels with a game I
always loved Defenders. The idea in Defender is that you have to protect your
colony of humans from a bunch of aliens. The aliens arrive in waves and after
you have cleared all the waves you have completed a level. As the level number
goes up so does the difficulty.
So instead of humans, you have to protect your sheep. Also
no sheep will be harmed in the playing of this game they cannot die, even after
falling from a great height.
My Rhino Roll game has the code for the parallax scrolling
backgrounds, so I will reuse that but allow the changing of direction. To do this I add a Collier to the Left and right of the Main camera, when it hits a tile it moves it over to the opposite direction.
When moving right the left collider in green moves A tile to right
When moving left the right collider in green moves E tile to left
As with the Rhino Roll game I am going to have multiple layers of background so you can see the parrallax scrolling.
For the backgrounds I'm using the Delta essentials pack from Spriter by BrashMonkey.
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